So when I said research I basically meant I'll do some googling and see what comes up ;)
What did come up was some visualisers other people have made using unity. Some of these visualisers aren't exactly what I intend to create but they did point me in the direction of two functions :
AudioSource.GetOutputData(Array[], Channel);
and
AudioSource.GetSpectrumData(Array[], Channel, Window);
The functions will fill an array from the channel specified with data related to the Amplitude or Frequency an Audio Source respectively.
This is great, the values that I get I can then use for transformations, colours etc...
Now I know what functions to play with I'll try and fill some arrays with the data from the functions and use them to transform some objects in my Unity3D scene! :)
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